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Fantasy Grounds - 5E: Champion's Rest Activation Bypass

Updated: Mar 15, 2020





















































About This Content A 5E Compatible Adventure for 4-6 PCs of Levels 2-3.The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools of blood. Before the party has time to investigate, Vikmordere barbarians show up searching for a group of their own missing kinsmen.Will the two groups blame each other or join forces to solve the mystery surrounding the recent disappearances?Also included in "Champion's Rest":Maps by 3x ENnie Award winning Cartographer Todd GambleMaps included: Rybalkan Peninsula, Hunter's Cabin in Dark Wood, and Loi'Tok Burial Mound including additional artist sketches of the interior rooms.New NPC: Cual Beartooth the hunter of Dark Wood and only human resident able to survive in the devil infested forestNew Puzzle: Sarcophagi Puzzle where PCs must match birthstones to the proper sarcophigus or face the wrath of the deadNew Puzzle: Altar Puzzle where PCs must discern a specific pattern to proceed or find themselves in a very sticky situationNew Magical Item: the mysterious Sacred NecklaceNew Monster: Poisonous Firefly SwarmNew Monster: Shadow Stealth SkeletonNew Monster: Kra'TahRequires: A Fantasy Grounds full or ultimate license and the included 5E. 7aa9394dea Title: Fantasy Grounds - 5E: Champion's RestGenre: Indie, RPG, StrategyDeveloper:SmiteWorks USA, LLCRelease Date: 5 May, 2016 Fantasy Grounds - 5E: Champion's Rest Activation Bypass As the first campaign\/adventure we used to run wiht Fantasy Grounds, this campaign provies a simple small, well done set of links that flow nicely from place to place. The only issue I had was that there were not enough floor plans that actually gave a proper sense of distance in key locations. With three four Level Two party members, some of the encounters do need to be tweaked in order to provide a good challenge.If you're looking for something small to run that you can use to introduce your group to Fantasy Grounds, this is a good one.. As the first campaign\/adventure we used to run wiht Fantasy Grounds, this campaign provies a simple small, well done set of links that flow nicely from place to place. The only issue I had was that there were not enough floor plans that actually gave a proper sense of distance in key locations. With three four Level Two party members, some of the encounters do need to be tweaked in order to provide a good challenge.If you're looking for something small to run that you can use to introduce your group to Fantasy Grounds, this is a good one.

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